Thoughts on Freerice.com
Freerice.com is a non-governmental donation based website
with a twist. Instead of being traditional donation sites where it’s just a
message, target goals and asking people of money, Freerice incorporates
competitive educational gaming feature to promote their cause. In short,
Freerice lets people play, learn, receive and give.
Basically, what this website does is letting any visitor
play MCQ based answering game, and for each correct answer it donates specific
amount of rice grain to the affected people around the world through their
World Food Program.
User Friendliness:
The user friendliness of this site is the first noticeable
feature other than the game itself. The website is
simple, and easy to navigate. There is no page-inside-page so no visitor will
feel lost and each page can direct user to any other page back and forth. Also,
the site’s homepage immediately introduces any visitor with the game (with more
or less easy questions so the visitor does not get bothered or irritated) and
gradually the visitor can understand what is actually going on. So, in the
case, Freerice is very easy to understand for users of any age.
Motivation:
The website wants people to learn but it’s not their primary
objective. So, to motivate players, Freerice is very forgiving with their
questions at first. Moreover, when a player gives a correct answer, it shows
the message “correct” in green color and also shows a bowl with grains of rice
to let the players feel that they are actually contributing something
important. So, the motivation here is mostly self-generated meaning players
will be compelled to play more and donate more. Freerice also has a difficulty
system in their game which means if a player feels like the questions are too
easy, he or she can also change the difficulty level and get more difficult
questions with unusual synonyms or phrases. Here the motivation works in two
ways. One, player will have an urge to complete the tasks with minor failures
at best and two, the complex words will help enrich their vocabulary since they
are learning not just by studying but by playing which helps memorizing and
rememberinganything more accurately. Another thing to note here is that when a
player gives a wrong answer, the site doesn’t show the message “incorrect” in
red color instead it uses normal black. Because if they did it in red, any
player would feel very demotivated to play a word-game on a donation based website
which is very harmless and casual in itself. That’s one plus point to
Freerice’s motivation practice.
Interaction:
The site is not really engaging I would assume. I mean it’s difficult to say since there are no second ways I can donate anything here other than playing MCQ which already has preset questions and answering messages. There is a tab of FAQ but I didn’t see any user actively asking question and the website answering any. So, here the site feels less interactive with their visitors. There are no forums inside where people can share their experiences or activities with each other regarding the website. So, at times visitors can feel a bit lonely here just playing by themselves. There’s a separate tab for “contacting” them but the options are generic such as “you can also find us on facebook”, “You can find other information in our FAQs section” and a link which gives a chance to actually donating something in their main website.
Learning Outcomes:
The learning outcomes arenot overwhelming but it is indeed
adequate. We can learn new vocabularies or just revise the ones we already
know. The site does give proper instruction on how to answer questions so it’s
quite informative in that regard. Plus, the challenge gradually grows when
there are consecutive correct answers but also when there’s an incorrect
answer, the difficulty is reversed and it provides easier questions. Also,
after a few questions, it lets you play the one you incorrectly answered earlier.
So, Freerice here makes sure that the player learns from their mistakes and
remembers the correct one. For a website with limited capabilities,this “Trial
and Error” process is an excellent system to learn new things which Freerice
uses perfectly. Among the many subjects, Freerice also included SAT based
tests. This will help advanced learners to put their knowledge to practice
while donating simultaneously.
Limitation:
Needless to say, the website has some limitations. As
mentioned earlier, Freerice lacks interactive feature. Then again, this site is
just another experimental program among 100 other WFP programs so expecting a
full-fledged controller is kind of farfetched. But still, this site uses the
gaming option as the only way to donate so an interactive feature would have
helped them to survey and collect information on players feedback. Also, only
using the MCQ system is another limitation on learning. Having only one system
makes the website prone to losing the “Toy Effect” which is a major challenge
for Freerice but instead of point and click text-based games this website could
have included more variant of leaning system. Examples of such variants are
using image to identify words or phrases, fill in the gaps, re-ordering
slightly complex sentences, or even for enhancing difficulties all the tests
but with timer. This can drastically change the motivation factor of competitive
gaming and enhance learning experience with renewed “Toy effects” as players
will be able to change between various systems.
Suggestions for the Developer:
For suggestions, the website can definitely add a more
interactive feature - if not for this site, maybe for something in the future.However,
there is one hyperlink which takes the players to do a survey based on the
experience they had. They could use this information to implement more features,
add new games to enhance the learning experience for players.I mentioned
earlier that this site lacks “fill in the gaps” system. It indeed has one but
only for SAT based questions which can be a bit too difficult for any normal
players. So, if the developers aim to educate people through this program, they
can definitely come up with better alternatives than what is already good right
now.
The site’s main feature is accessible to anyone but Freerice
also allows users to register to have some extra facilities. For example, a
registered user can track progress of playtime, what has been earned and what
amount has been donated. This is purely for self-pleasure and a boost in
self-esteem. Also, registered users can create groups in which there can be a
whole community playing and donating under a single name. So, through this a
School, College or University students can form a singular group and act as one
body to donate together. This also gives the window of competition with other
groups, further enforcing the “Toy Effect”.
I loved the way you concluded your symbiotic writing by starting the concluding paragraph explaining symbiotic relation between Gaming and Learning. Incorporating the 'Toy Effect' with a simple word game was a very bold move from my point of view. The paragraphs titled 'Motivation' and 'Limitations' might be a little bit overlapping one another in regard to distribution of information in your writing.
ReplyDeleteThank you Shiplu bhai for your comment. I do believe there are some tuning to do for this review. Out of touch for awhile lol.
DeleteYou explained beautifully, and I kind of liked the suggestions on adding fill in the gaps and images in the game; I had the same suggestion as well on my mind. But, the usage of the word "Competitive" for this game, in my opinion, is too far-fetched. I, probably, will not use this word for this game at least.
ReplyDeleteFirst of all, thank you for your comment Mouri. And about the word "competitive", I didn't really mean it for this game in particular but games like these tend to be competitive in many scenarios but not here of course. I guess I should have explained that part differently. I will definitely keep that in mind when reviewing something in future.
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